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1. Interdiction Nullifier - in Ships and Modules [original thread]
Short question. Does an interdiction nullifier only allow you to warp out of bubbles, or does it ignore bubbles completely? In other words: Can sling/pull bubbles still work on a nullified ship? If I warp to a bubbled gate, do I land at 0, o...
- by Space Pinata - at 2011.02.02 17:10:00
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2. Missions: EHP or HP Regen? - in Ships and Modules [original thread]
EHP is nice. On my nightmare I can frequently absorb entire pockets of damage without turning the shield booster on, because things die before they can deal enough damage. The extra EHP on faction ships really shows when you run a tank that i...
- by Space Pinata - at 2011.01.04 03:21:00
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3. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: The problem isn't getting UNDER the guns so much as it is getting AWAY from them. Hell, a pulse-using FRIGATE should have no problem kiting a megathron, given the absurd range of scorch. 10km is not out of a megathrons range, it'...
- by Space Pinata - at 2011.01.04 03:17:00
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4. Experimental Raven Fit - in Ships and Modules [original thread]
Pro fit, would use.
- by Space Pinata - at 2011.01.04 00:35:00
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5. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: I think you may only have blob experience... Whilst it is true that blasters are not a blob weapon, the hybrid blob weapon, rails (medium and up), are terrible. Because I've used them successfully and understand that, when you'r...
- by Space Pinata - at 2011.01.04 00:29:00
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6. How do logistics hold up in the blob? - in Ships and Modules [original thread]
Should I assume an AB-fit for transversal tanking?
- by Space Pinata - at 2011.01.03 11:09:00
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7. How do logistics hold up in the blob? - in Ships and Modules [original thread]
Title kinda says it all. Havn't been in big fleet wars in a while, and I'm wondering what the lifespan of a logistics should be expected to be? Will they melt before you realize you're locked, or will the sigradius be small enough to get reppe...
- by Space Pinata - at 2011.01.03 10:04:00
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8. Proper use of tachyon beam laser II's - in Ships and Modules [original thread]
Tachyons have a big alpha strike and good DPS/range. The downside is that they make you a glass cannon if you fit a full rack. The other downside is that the only shield-tankable tachyon ship is the nightmare, which is a billion isk and thus u...
- by Space Pinata - at 2011.01.03 06:16:00
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9. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
The problem you have is not knowing when and where to use blasters. I won't quote you because you're a terrible poster, but. If you think blasters suck in fleet fights, you're right. So don't use blasters in fleet fights. They have amazi...
- by Space Pinata - at 2011.01.03 06:09:00
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10. Most OP cruiser? - in Ships and Modules [original thread]
How has no one mentioned the Vexor yet? The 2 ogre, 2 hammer, 1 hob setup with a 1600 plate and trimarks can spit out 450~ dps (small autocannons etc) while tanking close to 40k.. It's basically a battlecruiser in cruiser form.
- by Space Pinata - at 2011.01.01 14:45:00
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11. Thoughts on the Drake and Missiles in General - in Ships and Modules [original thread]
Originally by: Aerilis Can we please not talk about who I am but about my ideas and whether they make sense? I don't fly Drakes, but what's that saying? Know your friends well, know your enemies better or something like that? I know missi...
- by Space Pinata - at 2010.11.01 01:37:00
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12. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Supercarriers are bloody expensive. For a short time. You pay your 20B and then your upkeep is what, a little jump fuel like every other capital ship? It's not like they die fast at all. So yes, 20B is a big cost. But then it's cheap to mainta...
- by Space Pinata - at 2010.10.28 23:52:00
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13. It needs to be said, don't nerf the Drake - in Ships and Modules [original thread]
ITT: "Derp, possible change, must be a nerf." It's cute, really. They might lose range and gain damage, or lose tank and gain better explosion velocity, etc.. if they change it, it won't be 'make the drake useless'. CCP doesn't do that. Hav...
- by Space Pinata - at 2010.10.27 00:10:00
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14. I want a proteus. - in Ships and Modules [original thread]
Edited by: Space Pinata on 27/04/2010 08:49:54 Temporarily solo/duo, but really I'd be more interested in a gang fit than a solo gank-fit. I suppose the covops/prober role works well enough for that, but I can't help but feel I might be missi...
- by Space Pinata - at 2010.04.27 08:49:00
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15. I want a proteus. - in Ships and Modules [original thread]
The title says it all. Compensating for my tiny genitalia, I would like to fly a Proteus. Unfortunately I can't figure out what I could use one for. I don't PVE much, so a mission Proteus would be silly. The heavy tanked/blaster proteus seems so...
- by Space Pinata - at 2010.04.27 07:50:00
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16. Typhoon WH solo/RR bs? - in Ships and Modules [original thread]
Originally by: huntes wat are you talking about? highest-mid-lowest resist? sry for the noob question Simple. They take your four lowest resists, and hit those, then your four highest, and hit those too. Then to balance it out they ...
- by Space Pinata - at 2010.04.23 10:17:00
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17. Best Hac and Why? - in Ships and Modules [original thread]
Vagabond and Ishtar. One is speedy, the other doesn't need to be anywhere near a fight to do close range dps...
- by Space Pinata - at 2010.04.23 09:50:00
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18. How to nerf Angel ships properly. - in Ships and Modules [original thread]
Quote: I made a Cynabal dual prop 100mn AB + 100MN MWD with a full rack of 425's. While useless, it is kinda worrying that it is possible. How is it worrying? You can fit ridiculous, pointless things to a lot of ships.
- by Space Pinata - at 2010.04.22 20:21:00
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19. Nerf Dramiel - in Ships and Modules [original thread]
The dramiel is a really good frigate. It's still just a frigate. Large gangs of angel ships seem slightly imbalanced, but only because no one is flying Sansha/Serpentis/Gurista gangs also. I've always felt that every ship had to be too homog...
- by Space Pinata - at 2010.04.22 20:12:00
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20. HACs are underpowered - in Ships and Modules [original thread]
Originally by: Sokratesz Originally by: Space Pinata Originally by: Sokratesz Originally by: Space Pinata I would correct all of the fail in this thread, but I am quite honestly pleased with how tactically clueless ...
- by Space Pinata - at 2010.04.21 01:45:00
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